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Super Cobra.txt
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2001-10-17
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Super Cobra
OBJECT
Brush off your ace piloting skills because you're about
to take off on a hair-raising adventure: air surveillance
of enemy territory. This means an 11,000 mile obstacle
course through ever-changing terrain . . . over craggy
mountain tops, around tall city buildings, through long
jagged tunnels. And that isn't all ! The course is just rigged
with chopper-stopping weapons like igniting rockets,
heavy ground artillery, flobbynoids, and flying saucers.
Every 1,000 miles of terrain brings ever-increasing
challenges and ever-certain . . . danger. But a handsome
payoff lies at the end of the course for anyone who's got what it takes.
SETTING THE CONSOLE CONTROLS
1. Since this is a one-player game. make sure a hand-held
controller is plugged firmly into jack #1.
2. Make sure the cartridge is placed firmly into the cartridge slot.
3. Turn the ON/OFF switch to ON.
4. Press RESET and you'll see your first chopper ready to fly.
NOTE: At any time during the game, you may press
RESET to begin again.
THE HAND HELD CONTROLLERS
Use the joystick on the hand-held controller to fly your chopper
up, down, and to the right. When you fly left, the chopper "hovers."
To fire chopper bullets: press the left fire button.
To drop bombs: press the right fire button.
The remaining keypad buttons will not be used in this game.
PLAYING
As soon as the game begins/fly your chopper across the
screen to the right. The object is to avoid the obstacles
that border around the chopper's air route in order to gain
mileage. The mileage gauge is at the top of the screen.
Every time you clear 1,000 miles, one block of the gauge
turns red, indicating you've entered the next section. Hit an
obstacle and the chopper goes down. You have five choppers in all.
In addition to gaining mileage, try to shoot down for
points the weapons scattered throughout the course.
You'll find six different types of weapons: ground artillery,
straight rockets, flobbynoids, roof bombs, fire balls
and flying saucers. The type of weapon you'll find and
whether it's activated or not will depend on the section
at which you're playing. Just remember: dodge its fire, don't
run your chopper into it, and try to shoot it down for points.
When you lose a chopper, the next one comes up at the
beginning of the section where the last one went down.
FUEL TANKS
Your fuel gauge is at the bottom of the screen. Keep an
eye on it because if your fuel runs out, your chopper is
out of luck. You can partially replenish your fuel supply by
hitting a fuel tank with chopper fire. As the fuel depletes to
a dangerous level, you'll hear a warning sound, then your
chopper will begin falling. This tells you to hit a tank fast!
THE OBSTACLE COURSE
The obstacle course is made up of 11 different sections of
terrain, each one a bit more difficult to maneuver than the
last. Every time your chopper enters a new section of terrain,
the screen will show that you've cleared another 1,000 miles.
Also, the mileage gauge will show that you've entered the next
section. (Its corresponding block turns red.)
Each section of the obstacle course not only shows different
terrain--tunnels, city buildings, or mountains--but also
displays various combinations of active and inactive weapons.
Here's a rundown of what you'll encounter in each section:
Section 1: straight rockets active, ground artillery inactive
Section 2: straight rockets inactive, ground artillery active
Section 3: straight rockets inactive, ground artillery
inactive, flobbynoids active
Section 4: straight rockets active, ground artillery inactive
Section 5: straight rockets inactive ground artillery
inactive, roof bombs active
Section 6: straight rockets active, ground artillery active
Section 7: straight rockets inactive, ground artillery
inactive, fire balls active
Section 8: straight rockets inactive, ground artillery
active, flying saucers active
Section 9: straight rockets active, ground artillery active
Section 10: straight rockets active, ground artillery active
Section 11: Here's where the booty lies. Ground
artillery active, straight rockets active
NOTE: Fuel tanks are found in all sections.
THE BOOTY
When you reach Section 11, the object is to pick up the
booty by swooping down and landing on it. If you can
accomplish this and reach the end of the course, you'll
see "CONGRATULATIONS." The booty will disappear
after five seconds and play will resume with Section 1.
Your score up to that point will be carried over.
If you should pass over the booty without picking it up,
you'll go back to the beginning of Section 11 for another try.
END OF GAME
The game ends when you run out of choppers.
If you press the left fire button when you see "GAME
OVER PRESS TO CONTINUE," you'll start again at the
beginning of the section where the last chopper went
down. Your score, however, will be reset at zero.
To play again beginning with Section 1, press RESET.
SCORING
Your score is displayed throughout the game at the top of the screen.
Hitting a fuel tank...........50 points
Hitting ground artillery ....100 points
Hitting a straight rocket.....30 points
Hitting a flobbynoid ........100 points
Hitting a roof bomb ..........30 points
Hitting a fire ball .........100 points
Hitting a flying saucer .....100 points
Clearing 1,000 miles ......1,000 points